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The following are videos recommended by our Training team; these videos reveal useful tips and new features on a variety of topics. What’s New. Roofs: 1. Roof Tips and Tricks. A brief overview of Chief Architect basics: this archiitect covers the basic features and procedures so you can start using Chief Architect software right away. Quick Start Archihect. Floor Plan Basics. Default Settings Summary. Preference Setting Summary. Dimensioning Basics.

Navigating Views. Cabinet Basics. Stair Basics. Framing Basics. Roof Basics. Ceiling Basics. CAD Basics. Creating Layouts and Construction Documents. Productivity Tips: Saved Plan Views. Migrating to the Newest Version of Chief Architect. Creating Templates from Existing Plans. Creating a Layout Template. Backup and Revision Management. Managing Activations. Exporting ResCheck Data. Become familiarized with Chief Architect’s User Interface; learn how to use and customize toolbars and hotkeys, customize program preferences and plan defaults.

Drawing and Placing Objects. User Interface Overview. Using Side Windows. Working with Multiple Views. Controlling Pop-up Contextual Menus. Using Toolbars. Working with the Toolbars. Customizing the Toolbars. Cursor Behaviors and Crosshair Choices. Off Angle Wall Indicator. Selecting Objects with the Mouse. The Plan Development Sequence. An in-depth look into customizing program preferences and plan defaults: learn how to set your defaults to place the right kind of cabinet, door, window, etc.

Preferences and Defaults. Understanding and Using Chief architect premier x5 tutorial free download Defaults. Electrical Object Defaults. Adding Watermarks. Setting Defaults for Your Plan – Part 1. Setting Defaults for Your Plan – Part 2. Setting Defaults for Your Plan – Part 3. Setting Defaults for Your Plan – Part 4. Setting Windows 10 oem working free download Floor Defaults.

Selling the Job – Defaults and Preferences. Centering Objects. Chief architect premier x5 tutorial free download and Selling with 3D Software.

Using the Break Tool. Using Construction Lines. Using Style Palettes. Multiple Copy. Object Eyedropper and Painter. Color Chooser. Edit Behaviors. Productivity Tips. Stretch Zones and Planes. Controlling the Drawing Order of Objects. There are various methods of adobe audition cc 11 walls in order to customize their construction, learn how to utilize different wall types, and how to manipulate them to be the perfect wall for your rree.

Drawing Walls. Editing Walls. Railing Walls. Room Divider Wall Type. Identifying Unconnected Wall Ends. Creating a Dynamic Wall Legend. Create Wainscoting Using Cabinet Symbols. Design Wainscoting for Walls and Stairways.

Productivity Tips – Storing Wall Types. Multiple Wall Framing Layers. Wall Coverings. Stepped Foundation. Learn how to customize doors and windows; change opening size and shape, apply custom casing, and ссылка на страницу mulled units to chief architect premier x5 tutorial free download specific openings.

Doors Overview. Windows Overview. Door and Window Framing Controls. This series explores the various aspects of placing and modifying cabinet; learn how to use Manufacturer cabinet catalogs, corner cabinets and special shaped cabinets, applying molding and hardware, working with embedded appliances and fixtures.

Manufacturer Cabinet Basics. Placing an Apron Sink. Adding Built-in Appliances and Accessories to Cabinets. Modifying Cabinets. Corner Chiff. Special Shaped Cabinets. Applying Materials to Cabinets. Adding Moldings to Cabinets. Extending Cabinet Stiles.

Dimensioning Cabinet Face Items and Openings. Appliances and Fixtures. Adding Cabinet Hardware. Creating a Custom Cabinet Door. Creating Custom Cabinet Hardware. How to Create Refrigerator Panels. Creating an Angled Corner Range. Kitchen Islands: Продолжение здесь the “Social Island”. Creating downlooad Radiator Cover.

Creating Custom Countertops. Chief architect premier x5 tutorial free download to Create a Countertop Plan.

 
 

Chief architect premier x5 tutorial free download

 
Downloading Chief Architect Software. Chief Architect Tutorials. For bit Chief Architect Premier and Interiors X5. • bit Windows® 8, 7. Chief Architect Premier is the top home design software product. Download a home design software trial version and learn about the Chief Architect Premier.

 

Documentation | Chief Architect – Additional Resources

 
Half Hip Roofs A half hip roof has two gable ends.

 
 

Documentation – Reference Manual & Tutorial Guide | Chief Architect.Trial Version Download | Chief Architect

 
 

Bear in mind, though, that the when a wall is resized in this manner its Start point will always be locked and its End point will always be moved. When, adjusting all the walls in a floor plan, it is often easier to move them than to resize them.

See Editing Walls on page of the Reference Manual. When your exterior walls are positioned properly, you may find it helpful to delete the dimensions.

To delete all dimensions at once 1. Check Manual Dimensions to delete manually-drawn dimension lines such as those drawn by the Interior Dimension tool; Check Automatic Dimensions to delete automatically generated dimension lines such as those created by the Auto Exterior Dimensions Click OK.

Although using dimensions is generally the fastest and most accurate way to move walls, you can also move them using their edit handles and edit tools. To move walls using their edit handle 1. Click the Select Objects tool then click on an exterior wall to select it. Click and drag the Move edit handle that displays at the position along the wall where you clicked. Walls can be moved perpendicular to the direction that they are drawn. As you move the wall, the dimension lines that indicate how far it is from other walls will update.

If you have difficulty positioning a wall at the desired location because it jumps over that location as you move it, try zooming in on it by scrolling with your mouse wheel or by using either the Zoom or Zoom In slow your mouse movement. You can also use the Accurate Move edit tool to. To use the Accurate Move edit tool 1. Click on the wall that you wish to move more slowly and with greater accuracy. Click the Accurate Move edit button. Click and drag the Move edit handle to the desired position.

Your mouse will move more slowly for this edit only. The next time you want to move or resize the wall slowly, you will need to click the Accurate Move.

Creating Rooms Now that the exterior of the house has been finalized we can begin laying out rooms on the interior. Rooms are defined by the walls that enclose them. They are then assigned a Room Type that assigns common room attributes. For more information about rooms, see Room Types on page of the Reference Manual.

To define rooms using interior walls 1. As with exterior walls, you dont need to worry about exact placement as you draw. Click the Select Objects button, then select the top wall section created by the breaks and delete it. Repeat this process for the bottom wall section, so that only the middle section remains, which is hatched in the image below for illustrative purposes. To change a walls type 1. Select a wall with the incorrect wall type and click the Open Object edit button to open the Wall Specification dialog.

On the Wall Types tab, click the Wall Type drop-down list and select the desired wall type. Click OK to close the dialog and change the selected wall to the chosen wall type. Repeat this process for each of the walls that you want to change, as in the image below. Using Invisible Walls In reality, rooms are not always divided by a physical wall. The separation of two rooms may be marked by a change in the flooring carpet to tile, for example , or by a change in the interior wall covering.

In Chief Architect, an invisible wall can be used to define rooms without creating an actual wall. Well use invisible walls to define more of the first floor layout. As with changing a walls type, we can also place a break and mark walls as Invisible, or draw walls using the tool. For more information, see Invisible Walls on page of the Reference Manual.

To create an invisible wall 1. Object edit tool to display the Wall Specification dialog. On the General tab, note that Invisible and No Locate are checked. Uncheck No Locate, as while this option is selected, it will prevent dimensions from locating the wall, and click OK.

Repeat this process for any of the remaining invisible walls in the plan that you want to be able to dimension to. Adjust the wall spacing of the interior, exterior and invisible walls to match the following image using Interior Dimensions , just as you did with exterior walls.

For example, porches use a concrete floor material and have a ceiling and roof, while decks use floor planking and have no ceiling or roof.

For more information, see Rooms on page of the Reference Manual. To designate a Room Type for a room 1. Click the Select Objects button, then click in the small room at the bottom of the plan. On the General tab, click the Room Type drop-down list and select Entry. Click OK close the dialog and apply your change. Double-clicking a room when the Select Objects tool is active will also open the Room Specification dialog. Creating a 3D View Lets take a look at our plan in 3D and see how it looks so far.

For more information, see 3D Views on page of the Reference Manual. To create a camera view 1. In floor plan view, click the Fill Window window with the entire drawing.

Click at the bottom of the floor plan view window and drag a line that stops at the Entry. The point where you click A defines the point of perspective and the line B defines the direction of perspective. Release the mouse button to create the 3D camera view. Where the mouse is released C is the cameras focal point.

If necessary, you can use the Mouse-Orbit Camera tool to change the cameras perspective. The camera will revolve around its focal point C. See Repositioning Cameras on page of the Reference Manual for more information. Final Views often take significantly longer to generate than Previews, so the 3D view reverts back to the Preview Settings as soon as anything is changed within the view.

To create a floor overview 1. A floor. You can press the I in and the O out keys on the keyboard to zoom in and. For more information on modifying camera views, see Editing 3D Views on page of the Reference Manual. Adding Floors Creating new floors in a plan is easy, but it is best to do so only after the first floor plan has been finalized.

Now that we have done so in our plan, well add a second story and basement. For more information about working with multiple floors, see Multiple Floors on page of the Reference Manual. To add a second floor 1. The New Floor dialog displays. Click OK and a floor plan for the second floor is created based on the exterior walls of the first floor plan.

We will need to edit the walls of our second floor manually. It will be difficult to know where the second story walls should be without knowing where the first floor walls are located. We will now edit the second story walls.

To merge two parallel walls into one 1. Select the upper wall of the house, then click and drag its center edit handle to move it. When the wall becomes aligned with another wall and can merge with it, it will stop at a “sticky point. If you keep dragging the mouse, the wall will break free of the sticky point and you can continue moving it. In this case, we will release the mouse button. Note: Before merging walls, make sure Object Snaps are turned on.

For more information, see Object Snaps on page of the Reference Manual. Repeat these steps until we have exterior walls that are aligned as shown in the following image. To achieve this, we could also have created a blank second floor plan and then drawn our second story walls manually. To create a foundation or basement 1. Click OK to close the dialog and create a foundation level for your plan. For more information, see Foundation Defaults on page of the Reference Manual.

For more information, see Adding Floors on page of the Reference Manual. Notice that the “S” Markers indicate a Step Foundation. To add a second story balcony Now that we have a second floor, well use the tools and techniques we learned earlier to add a second story balcony that is aligned with the floor below.

If they are not already displayed, click Reference Display walls. Select the Straight Railing tool. Draw a balcony as shown in the following image. If you have Object Snaps on, the second story balcony railing will likely be drawn in alignment with the first floor on your first attempt. If not, you can manually align the wall with the first floor deck below in the following steps. Repeat this process for the remaining railings in the plan. Select a section of railing that has a wall below it on the first floor and click the Align with Wall Below edit button.

Note: If Align with Wall Below is not available, the selected railing either needs to be moved closer to the wall below, or the railing is already aligned with the one below. See Aligning Walls on page of the Reference Manual. Repeat this step for each section of railing that has a railing directly below it on the first floor.

Finally, you can customize the interior of your second floor with interior walls. When you are finished, your second floor should look similar to this:. Adding Stairs Now that weve got three floors well need to get from one floor to another. To draw stairs with a landing 1. Click Down One Floor to go to the first floor.

Click and drag to draw a short stair section as shown in the following image. Click on the landing with either the Straight Stairs or Select Objects and if needed, resize it using its edit handles to fit against the wall. To create a stairwell 1.

Select either of the two stair sections. Click the Auto Stairwell edit button to create a stairwell. Click the Up One Floor button to go to the second floor. Notice that the second floor now displays a stairwell defined by railings. A stairwell is an interior room that is automatically assigned the Room Type Open Below in the Room Specification dialog. It makes sense to draw the basement stairs directly below the stairs to Floor 1.

We could use the Auto Stairwell edit tool to create another stairwell; however, in this situation, it will be better to use our existing interior walls to define the stairwell, rather than by the railings that the Auto Stairwell tool generates.

To manually create a stairwell 1. Click the Down One Floor button to go down to Floor 1. Next, click on a stair section inside of the stairwell room and click the Select Next Object stair. Do not draw the landing just yet, though. Select each stair section and adjust its width and position using its edit handles so that it fits within the walls forming the stairwell drawn on Floor 1. When the stair sections are positioned properly, click with the Straight Stairs create a landing as you did on Floor 1.

Next, use the Select Objects tool to select the landing, click on the Break Line edit tool, and click along the landings edge to place a break, which allows you to reshape it so that it fits against the foundation walls. You can press the I in and the O out keys on the keyboard to zoom in and out of the plan. Placing Doors and Windows Were making progress on our house, but we cant get into it, and neither can light.

Now is a good time to add some doors and windows. For more information about doors and windows, see Doors on page of the Reference Manual and Windows on page of the Reference Manual. To add a door 1. If your views are still tiled, close the 3D view and maximize the floor plan view.

Move the pointer to the entry and click on the front wall, left of its center, to place a door. To add a window 1. Move the pointer to the entry and click on the wall, right of center, to place a window. To edit a door 1. Click and drag a camera arrow inside the structure, pointed at the entry. Click the Open Object edit button to open the Door Specification dialog.

Press the Tab key to update the preview image on the right side of the dialog so that it reflects your change. On the Lites tab, set the Lites across to 3 and Lites vertical to 5. Click the Open Object edit button to open the Window Specification dialog. On the Lites tab, change the Lites across to 4 and Lites vertical to 4.

Click OK to close the Window Specification dialog. To change the door swing 1. Return to floor plan view and select the door. To copy a window or door 1. Return to the 3D view and select the window, or door, you wish to copy.

For more information about copying objects, see Copying and Pasting Objects on page of the Reference Manual. Doors and windows can be placed, selected, deleted, copied, pasted, and edited in either 2D or 3D views. If there is a window design that you will be using throughout a plan, you can create it once, then just copy and paste it.

An even better approach is to set your door and window defaults to the desired settings before placing these objects. To create a doorway 1. To customize the doorway 1. Select the doorway by clicking on its frame and click the Open Object edit button to open the Door Specification dialog. On the General tab, change the Width to 54″ and the Height to 96″.

On the Casing tab, change the Casing Width to 10″. Be sure to delete the D from the text field as it stands for “default” and will continue to apply the default casing width if it is not removed, regardless of the value you specify. On the Arch tab, click the Type drop-down and specify a broken arch from the list. Set the Height of the broken arch to 12″. Click OK to close the Door Specification dialog. Click the Center Object edit button, then click inside the entry room, near the interior wall containing the doorway.

Return to the camera view to see the results. Use the tools and techniques youve learned to add window and doors to the rest of the plan, as shown in the following images. Doors placed in interior walls become interior doors and have different specifications than exterior doors. If you feel inspired, customize the doors and windows as you see fit. For example, increase a doors width to 48″ or greater and the program will automatically create a double door. Weve added quite a lot to our model.

Lets see how it all looks. To take a final look 1. Using the Full Camera tool, create an interior camera view on Floor 1. Remember that where you click determines the cameras perspective and where you release determines the point about which the camera will rotate. A short drag distance is ideal, however, the distance must be greater than one foot. Release the mouse button to create the 3D camera view then use the Mouse-Orbit Camera tool to take a look around and see our progress so far.

You can also learn about materials in the Materials Tutorial or find out more about roofs in the Roof Tutorial. To learn how to arrange views of your model on a page for printing, see the Layout Tutorial.

The first portion of this tutorial can be completed independent of the previous tutorials. Well go over some common roof styles that can be created using settings in the Wall Specification dialog.

Well also learn how to add gables over doors and windows, how to create dormers automatically and manually, and how to create skylights. For additional information about using the Roof Tools, see Roofs on page of the Reference Manual. Getting Started with Roofs To gain a basic understanding of roofs and how they function with Chief Architect, well begin this section of the tutorial with a new plan.

To begin a new plan 1. Well use this outline to build a number of different roof styles. See Drawing Walls on page Auto Rebuild Roofs is turned off by default, and this tutorial is presented with this feature disabled; however the information presented here also applies when it is enabled.

Deleting Roofs Whether a roof was drawn manually or automatically generated, deleting roof planes is easy. To delete a roof 1. If a warning message states that roofs cannot be deleted while Auto Rebuild Roof is on, click the Yes button to turn off Auto Rebuild Roof and delete the roof. Hip Roofs When roofs are automatically generated, the default roof type is a hip roof, which means that a roof plane is built over every exterior wall in the plan that does not have another wall drawn above it.

To create a hip roof 1. Gable Roofs If you would like a gable over a particular wall rather than a roof plane bearing on it, you can specify it as a Full Gable Wall in the Wall Specification dialog. To create a gable over a wall, specify it as a Full Gable Wall. To create basic gable roof, two walls must be specified as such.

To create a gable roof 1. Click on the floor plan view window to make it the active view. Click the Select Objects tool, select the vertical wall on the left, hold down the Shift key, and select the vertical wall on the right. The two walls should be group-selected. Alternatively, you can click the Change to Gable Wall s edit button. Attic Walls When a roof is generated, attic walls are also generated.

An attic wall fills the space between the first floor walls and angled roof planes above. To see this in floor plan view, take a look at the second floor. If you do not want to see attic walls in floor plan view, you turn off their display.

To turn off the display of attic walls 1. To create a shed roof 1. Saltbox Roofs A saltbox is a type of gable roof with different pitches on each of the two roof planes and an offset ridge. Assign a different pitch to the two roof planes in the Wall Specification dialog for the wall supporting each one. To create a saltbox roof 1. With the Select Objects tool, double-click the lower horizontal wall.

Click OK to close the Wall Specification dialog. Leave the Full Gable Wall box checked for the two vertical walls. Gambrel Roofs A gambrel or barn style roof has two pitches on each side of the ridge. The first lower pitch on either side is steeper than the pitch near the ridge. To create a gambrel roof 1. Group select the horizontal walls and open them for specification. On the Roof tab:.

Specify the lower Pitch as 12 in Place a check in the box beside Upper Pitch. Keep the Upper Pitch as 6 in 12 and change the Start Height to To learn more, see Finding the Start of an Upper Pitch on page The two vertical walls should remain Full Gable Walls. Experiment with alternate pitches and overhangs. Also, try varying the height at which the second pitch begins so that you can see the effect it has on your gambrel roof design.

Gull Wing Roofs A gull wing roof has two pitches on either side of the ridge, as a gambrel does; but the first pitch of a gull wing is shallower than the second. To create a gull wing roof 1. Change the following settings for each of the horizontal walls on the Roof tab of the Wall Specification dialog:. Specify the lower Pitch as 3 in Keep the Upper Pitch as 12 in 12 and change the Start Height to “. The two vertical walls remain Full Gable Walls.

Click the Build Roof dialog. Experiment with the height at which the second pitch begins so that you can see the effect it has on your gull wing roof design. Half Hip Roofs A half hip roof has two gable ends. At the top of each gable is a small hip that extends to the ridge. To create a half hip roof 1. With the Select Objects tool, double-click each wall and make these changes on the Roof tab of the Wall Specification dialog: For the two Horizontal walls:.

Leave the Full Gable Wall box checked. Check the box beside Upper Pitch. Specify the Upper Pitch as 3 in 12 and set the Start Height at “. Mansard Roofs A mansard roof is a hip roof with two slopes on the roof sections above each of the four walls. The second slope begins at the same height above each wall.

The upper slope is usually quite gentle and the lower slope, much steeper. To create a mansard roof 1. Group select all four walls, open them for specification, and on the Roof tab of the Wall Specification dialog specify the following settings:. Clear the Full Gable Wall checkbox. Specify the lower Pitch as 24 in Keep the Upper Pitch as 1. Finding the Start of an Upper Pitch When creating a roof style with lower and upper pitches, you can determine the exact Starts at or In From Baseline values that you need in an elevation view.

To find the start of an upper pitch 1. Generate the roof using only the first, lower pitch. Be sure to define all the roof information for each wall gable, hip, first pitch, etc. Create a cross section view that includes the roof plane that will have the second pitch. Using the Point-to-Point Dimension tool, drag a dimension line from the baseline to the vertical plane of the temporary point.

Enter either of these values in the Wall Specification dialog. You can press the Tab key to update the other value. Click OK to close the dialog. Roof Type Quick Reference The following chart provides a quick reference for building the roof styles described in this tutorial. The chart shows which walls to change and what to change on the Roof tab of the Wall Specification dialog for each wall. These parameters are based on a 34xfoot model. For different size plans, adjust these numbers.

Set as High Shed Gable. Roof Returns A roof return is a small decorative roof plane that connects to the low side of a gable roof overhang and extends below the upper triangular portion of the gable wall. While you can build these manually, the following pictures illustrate the three styles of roof returns that can be produced automatically in Chief Architect.

The first two are called Gable and Hip returns, since the returns themselves end in either a gable or a hip. The third is called a Full return because it extends under the entire gable, connecting both sides. Full roof returns are sometimes referred to as water tables.

The Roof tab of the Wall Specification dialog contains the settings that generate roof returns. Roof returns can be specified for any wall, but only exterior Full Gable Walls can display them. Specify the horizontal Length of the returns in inches; the distance to Extend the returns past the main roof overhang; the style of roof return; and whether the returns are sloping or flat.

As long as your model has a roof, the specified roof returns will be generated when you click OK. For more information, see Roof Returns on page of the Reference Manual. Adding Gables over Doors and Windows You can add a gable roof over a door or window. To create a gable roof over a door or window 1. A gable is created with an overhang of one foot on each side of the door or window. To remove a gable roof over a door or window 1.

Select the door or window and click the Delete Gable Over Opening edit button. When you rebuild the roof, the gable will be removed. Select a door, window, or mulled unit. Automatic Dormers The Auto Dormer and the Auto Floating Dormer tools offer a quick and convenient alternative to drawing dormers manually. With just a few clicks an entire dormer is placed, complete with roof, roof hole, walls, and window. There is a limit to how low the roof pitch can be set when creating dormers.

Generally, 9 in 12 is the lowest pitch that will provide enough elevation to contain a dormer. Auto Floating Dormer An Auto Floating Dormer can be placed anywhere within a roof plane, as long as there is enough space to contain it. A floating dormer is what some people refer to as a decorative dormer. It does not require support walls and does not tie in with the structure of the building.

Once a dormer is created, it can be moved, resized and opened for specification. An Auto Floating Dormer cannot initially be placed so that its walls align with an exterior wall. Once it is created, its front wall can often be aligned with an exterior wall below; however, its side walls must remain inside the exterior walls. Auto Dormer The Auto Dormer tool places a standard dormer, which has the same space and structural requirements as a manually drawn dormer. If you have not drawn dormers manually, you may benefit from learning how.

For information, see Manually Drawn Dormers on page Dormers can only be placed in roofs that are large and steep enough to contain them. If a warning message stating that some walls are outside the roof plane appears when you try to place an automatic dormer, try decreasing the Height value in the Dormer Defaults dialog. A knee wall must be present for the dormer to connect to. A knee wall will create attic space and offer structural support. A wall must be present, but it does not necessarily have to be designated as a Knee Wall in the Wall Specification dialog.

Dormers cannot be in conflict with the ceiling on the same floor. If you need to create an open, attic condition, check Ignore Top Floor in the Build Roof dialog and generate roof planes based on the floor below the dormer. Once placed in your model, an automatic dormer can be repositioned and its width adjusted using its edit handles. Double-click on an automatic dormer to open the Dormer Specification dialog, which looks just like the Dormer Defaults dialog but only affects the selected dormer.

You can also select the dormer window separately; resize it with its edit handles; and open it for specification. For more information about dormers, see Dormers and Crickets on page of the Reference Manual. Manually Drawn Dormers To create dormers in an upper floor, create a new floor for your plan and modify this floor with knee walls and windows to form gables.

Well start with a new 40 x 30 foot plan to learn this technique. As with automatic dormers, roof pitches of 9 in 12 or greater generally work better than shallow pitches when creating dormers because they provide enough vertical space to build the dormer within. To create a new plan 1. In the Create New Plan dialog, select the.

Click the Fill Window Building Only. Group select the right and left vertical walls, open them for specification, and on the Roof tab of the Wall Specification dialog, click the Full Gable Wall check box and click OK. Check the Derive new 2nd floor plan from 1st floor plan option in the New Floor dialog and click OK to display the Floor 2 Defaults dialog.

Leave these settings at their default for now and click OK. To create two knee walls A knee wall is a short wall on an upper floor that is cut off by a roof plane. Position this knee wall so that it is 5 feet from the top exterior wall. You can also create a custom wall type for the knee walls, such as a wall with only a framing layer and one sheetrock layer.

Draw another interior wall from right to left and position it 5 feet from the bottom exterior wall. You can reposition the knee walls using dimensions. Group select both interior walls and open them for specification. To build the dormer walls 1. Position the lower walls of each dormer box 2 feet from the bottom wall. The lower dormer walls are those parallel to the bottom wall. Edit each dormer box so that it is 6 feet from each vertical side wall and 8 feet wide. To add a window to each dormer 1.

The program may warn you that you are adding windows to an interior wall; click OK to continue. Select the window; click the Center Object edit button; and click near the wall containing the window to center it on the wall. Do the same for the other window. To build the roof 1. Group select the two dormer front walls that contain a window, open them for specification, and on the Roof tab of the Wall Specification dialog, check Full Gable Wall and click OK.

Group select the dormer side walls, open them for specification, and on the Roof tab of the Wall Specification dialog, specify the Pitch for the dormer roof plane above the wall, and click OK. Earlier we specified a pitch of 12 in 12 in the Build Roof dialog, that pitch should have prefilled here.

A steep pitch of 12 in 12 will work well for these dormers. Double-click the narrow room above the top knee wall to open the Room Specification dialog, designate its Room Type as Attic and click OK. Do the same for the lower attic room. Create a 3D view to see the results. Notice there are small gaps in the dormer side walls. This gap is caused by the difference between the position of the knee walls and the point at which the ceiling intersects the roof plane.

This location is marked by the black dotted line in floor plan view. Select each of the knee walls and move them back so that they are in alignment with the ceiling plane.

When Object Snaps they are close to the ceiling lines. Wall Coverings. Stepped Foundation. Learn how to customize doors and windows; change opening size and shape, apply custom casing, and create mulled units to create specific openings. Doors Overview. Windows Overview. Placing Bay, Box, and Bow Windows. Placing and Editing Shutters. Door and Window Framing Controls.

This series explores the various aspects of placing and modifying cabinet; learn how to use Manufacturer cabinet catalogs, corner cabinets and special shaped cabinets, applying molding and hardware, working with embedded appliances and fixtures.

Placing an Apron Sink. Modifying Cabinets. Applying Materials to Cabinets. Understanding and Using Cabinet Defaults. Corner Cabinets. Adding Built-in Appliances and Accessories to Cabinets. Designing a Vanity with Two Sinks. Special Shaped Cabinets. Adding Moldings to Cabinets. Extending Cabinet Stiles. Dimensioning Cabinet Face Items and Openings. Creating Kitchen Island Elevations. Appliances and Fixtures. Adding Cabinet Hardware. Creating Custom Cabinet Hardware. How to Create Refrigerator Panels.

Creating an Angled Corner Range. Kitchen Islands: Making the “Social Island”. Creating a Radiator Cover. Creating Custom Countertops. Creating a Custom Countertop with a Live Edge. How to Create a Countertop Plan.

Creating a Bathtub Platform. Interior Soffits. Creating a Closet Storage System. Cabinet End and Back Panels. Wall Blocking for Cabinets. Adding Kitchen Islands to the Library. Defining rooms to create customized designs: adjust floor and ceiling heights to create split level or split entry designs, create custom room types, custom flooring and material regions, bearing walls and stepped foundations. Custom Flooring. Dropping a Floor and Raising the Ceiling of a Room. Setting Second Floor Defaults.

Setting Platform Depths – by Floor or by Area. Creating Floor Platforms that Hang inside Walls. Creating a Porch. Creating Custom Room Types. Creating a Walkout Basement. Cutting a Hole in a Floor Platform. Creating Basements with Furred Walls. Creating a Split Level Structure. Creating a Split Entry. Create a simple staircase with a single click with an automatically generate a stairwell, or manually draw a custom staircase and landing.

Learn how to customize the treads and shape of the staircase and apply custom railings. Stair Landings. Detailing Stair Headroom. Aligning Stairs Across Floors. Creating Deck Stairs with Mitered Corners.

Customizing Stair Landing Shapes. Creating Winder Stairs. Creating a Wheelchair Ramp. Creating an Escalator.

Creating an Elevator. Drawing Curved Stairs. Placing and modifying electrical objects, setting electrical defaults for specific types of lights and switch styles, and how to use our special HVAC Catalog to create ducting. Electrical Objects. Electrical Object Defaults. Placing Electrical Symbols and Circuits. Kitchen electrical plan for the KBI project.

Rope Lighting. Using the Manual and Automatic dimension tools: setting the defaults to control what is located by dimensions and the style of the dimensions, editing dimension lines to ensure the most accurate dimensions, and using dimension lines to precisely locate objects.

Creating Automatic Exterior Dimensions. Using the Manual Dimension Tools. Dimensioning Wall Elevations. Kitchen wall elevation and island elevation dimensions to the NKBA standard — automatically and manually. Using automatic and manual framing tools to quickly generate framing for floor and ceiling platforms, walls, and roofs, placing custom beams and support posts, adding bracing and blocking. Wall Framing. Floor and Ceiling Framing. Roof Framing. Posts Beams and Columns.

Mitering Framing. Using a Framing Reference. Framing Individual Objects. Creating Decks. Automatic Deck Framing. Manual Deck Framing. Deck Inlay. Use the roof directives to automatically generate hip, gable, shed, gambrel, gull wing, half hip, or dutch gable conditions. Create a story and a half structure and place automatic dormers.

Manually draw in custom roof planes and join them together, allowing the program to do the math for you. Hip Roof. Gable Roof. Shed Roof. Gambrel Roof. Gull Wing Roof. Half Hip Roof. Dutch Gable Roof.

Story and a Half Roof. Automatic Dormer Tools. Drawing Roofs Manually. Creating a Roof Cricket. Locating Roof Plane Intersections. Creating a False Gable. Constructing Dormers. Frieze Molding. Extend Slope Downward. Setting the Minimum Size for Roof Alcoves. Drawing Curved and Barrel Roofs. Flared Roof. Compound Curved Roof.

The Dialogs that Influence Roof Design. Products include 1-yr. Did your SSA expire? Sign in to Renew. See order form for pricing details. Chief Architect is 3D architectural software for residential and light commercial design. Discover why millions of people use Chief Architect as the home design software product of choice for 2D and 3D design. Powerful building and drafting tools make the design process efficient and productive.

Quickly create detailed plans according to standard building practices. See more Building Design features. Chief Architect uses smart design objects, such as cabinets, to quickly and easily create various styles, shapes and sizes. Chief Architect partners with specific manufacturers cabinets, appliances, doors, windows, countertops and flooring so that styles, finishes and other product-specific design details can be accurately drawn and rendered.

As you draw walls, the program automatically creates a 3D model and supports full 3D editing. An extensive 3D Library of architectural objects and tools make it easy to detail and accessorize your designs so that styles, finishes and other product-specific design details can be accurately rendered.

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